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Show HN: Uncracked City, detective game where you question LLM suspects that lie

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Summary A

This is a consumer detective game built around LLM NPCs that hold a hidden ground-truth state and deliberately lie, with free-form typed/voice input across six languages and clue-contradiction mechanics — effectively a shipped example of multi-agent character consistency and controlled deception under adversarial user probing. The hard engineering problem it exercises is keeping each suspect's story internally coherent and non-leaky across unbounded questions, which is the same consistency-and-jailbreak-resistance challenge you hit deploying persona agents; the "Flag a bad reply" button is a telling admission that reliability here is maintained by human-in-the-loop correction, not model guarantees.

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