Agents & InferenceSimon Willison

Building a multiplayer game world with autonomous Fable-class models

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Summary A

Fable-class models enabled autonomous development and deployment of a massively multiplayer game world, with agents shipping changes to production hourly and costing $3 million in tokens per month; this level of autonomy relies on the specific capabilities of models like Fable 5, and using less capable models like Opus 5.5 or overly cautious ones like GPT-6 Astra can break the system.

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